miles.), but even county roads and lots are planned out. The city seems to like to keep it a small town (40k pop, 36 sq. But really, you really should focus on being slow and thinking things out. With such a budget, its easy to slap down roads and build whatever. B) Optimizing and running an efficient city. There were tons of streets everywhere that don't exist yet as the city hasn't fully grown. A) You are tempted to progress and build too much too fast, and you end up losing tons of money eventually becoming broke. I had to go to city hall and look up property lines with my buddy and was surprised at the full layout of the city. I actually live in the city that was the first pre-planned city in the USA West of the Mississippi. You'd need to be a trillionaire or something to build a pre-planned city by yourself. It would take forever to build a city piecemeal like this. Eventually the trailer park would be big enough to have it's own power, water and sewage. Huge thanks to emf, the author of the (very) original 81 Tiles mod, and. Includes optional Remove Need for Power Lines, Remove Need for Pipes, and Cross the Line functionality. Enables unlocking (and building on) all map tiles, not just the 25 in the middle. If lucky, they would have a volunteer fire department.Īt worst, you'd have a trailer park you would need to tow and get water, dump sewage, and gas to live on, and travel out of town to get all supplies, and eventually get a power generator for electricity. A modern rewrite of the old 81 tiles mod, to increase performance and resolve bugs. At best you would have a village, and not all villages are rich enough to afford the services you mention. If a game doesn't let you start out with full infrastructure and services, it's not realistic and isn't worthwhile as a city simulator One must remember that you do not really have a city when starting a map. You can't have a city with no police and no schools. I work in urban planning and the idea of "milestones" has always driven me crazy in games.
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